World Creator Large World Sample

How it Works

TUTORIALS

No AI - Real Human Talking

Get Started

We have kept it as simple as possible.

Terrain Size and Detail

Understand the concept of terrain size and detail in World Creator.

Introduction

Watch this introduction video to get an idea of how World Creator works and looks like and what you can do with it.

Materials

Understand coloring your terrain using Materials.

Filters

Explains what Filters are, how they are added, and, explains the concept of Level Steps.

Sand Simulation

Learn how to add sand to a terrain.

Distributions and Effects

Explains what Distributions and Effects are and how to use them.

Snow Simulation

Learn how to add snow to a terrain.

Fluid Simulation

Learn how to add water to a terrain.

Using Masks

Explains what masks are and how to use them to apply filters and materials on your terrain by design.

Debris Simulation

Learn how to add debris to a terrain.

2D Stamp Layers

Import custom height maps along with their color maps to add stamps to your terrain.

Sculpting

Create a terrain from scratch using brushes and paint tools.

Primitive Layers

Add amazing procedural primitives such as circles, cones, donuts, squares, toruses, and more to your terrain.

3D Stamp Layers

Import custom models with their textures to add true 3D stamps to your terrain, which you can also rotate.

Landscape Layers

Add landscape layers to create different types of terrain surfaces such as craters, volcanoes, mountains, and more.

Real-World Data with MapTiler

Set up and use MapTiler to stream real-world data from beautiful planet Earth directly onto your World Creator terrain.

Polygon Layers

Create polygons to create angled mountains, lakes, and further different type of terrain characteristics.

Vector Path Layers

Create any type of path to create roads, mountains, crevices, canyons, and more.

Export

Explains how to export the traditional way to another application of your choice.

River Layers

Automatically create rivers with a single click, then adjust the sources and flows as needed.